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Water and Spoon Race
To play this game you will need two players and two teams.

Arrange two sets of chairs an equal distance apart. On each of the chairs at one end place a bowl of water and a spoon. On the chairs at the other end place an empty glass.
Set a timer for an appropriate length of time. Younger players will need longer.

The object of the game is to see which person (or team) can get the most water from the bowl to the glass using the spoon.

Be prepared for some spills!
Ballon Golf
To prepare for this game you will need to blow up four balloons. The two long ones are the golf clubs. The round ones (each in a different colour) are the golf balls.

Construct a mini golf course around the garden or, if playing indoors, the room. Place obstacles to go around and a box at the end in which to drive the balloons.

The winner is the first person to complete the course.
Mix and Muddle
Divide your players into two teams. Have one team turn their backs while the other join hands and get themselves into a muddle by carefully stepping over each other's joined hands (taking care not to break the link.)

Once the team is well and truly mixed up, the other team can come to their rescue and untangle them. Time how long it takes to do this.

Once they have completed their task the teams swap roles and the 'untanglers' become the ones who muddle themselves up.

The team with the fastest time are the winners.
Dragon Danger
This funny game is best played in an area where there is lots of space. Chose who is going to be the dragon. The dragon must chose a corner that will be their lair. No villagers are able to enter the lair unless captured by the dragon.

The dragon chases the players and catches one by tagging them. The captive villager is now under the dragon's spell. They join hands to catch another villager. The captured person can hold other villagers for the dragon to tag, but cannot tag anybody themselves.

Dragon and captives can retreat to their lair for a breather at any time.

The fun factor in the game increases as the captive chain gets longer and longer. The game ends when all the villagers have been caught.

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